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Zero-Point

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About Zero-Point

Zero-Point puts you in command of the SFS Peregrine, a Star Federation cruiser. You give orders to your crew in real time, manage the ship and lead it through four star systems toward a final showdown with a prototype version of the GLF Apocalypse.

Command the Peregrine

You watch your crew carry out orders inside the ship, from repairing damaged modules to fighting hostile intruders. A 3D view of the ship’s interior gives you information for making tactical decisions, and time dilation helps you assess damage and respond on the fly. You can use a Teleporter to send crew aboard enemy ships and attack from within, while keeping an eye on your ship’s cat.

The crew can come from five races: Star Federation, GLF, Civilian, Pirate and Kinos. You can arm the ship with weapons including beams, lasers and torpedoes.

Explore the sectors

The game includes over 150 sectors of space, with random events in each sector you visit. Encounters range from peaceful places to risky nebulae, GLF patrol ships and bounty-hungry mercenaries. You also encounter hostile ships and can find a wide variety of weapons to use.

Make your choices

Your decisions include whether to save or destroy a stricken enemy ship, board a suspicious pirate outpost or steer clear, and help a station with a giant crab infestation. These choices take place as you lead the crew through the four star systems on your mission.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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