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XVTM

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About XVTM

XVTM is a visual novel with light gameplay elements and branching story paths, set in 2989, when the global population has fallen to 10,000,000 and the final golden age is over. You play as Sheridan Swan, an engineering prodigy turned waitress who is on parole. At Room and Pillar, a restaurant that is also a prison, she sells counterfeit designer goods, takes lunch orders and argues with the automata chefs. Arcology Security has yet to catch up with her, but others are watching too.

A world past its prime

You encounter people and robots, and can even talk to your reflection. The settings include luxury hotel suites, outdoor plazas and empty shopping malls. The world combines machine magic and hyper-luxury, with a minimalist aesthetic based on vector games of the 1980s. It also has secrets and dark corners that should not be disturbed.

Choices and activities

Your decisions shape the story, from what you have for dinner and how you spend your free time to how you get information from someone who does not want to cooperate. Choices made in conversations, microgames and the world itself can have consequences later. You can serve your sentence or choose another path.

Microgames cover both criminal and everyday activities, including delivering food, hacking protected systems and lifting weights. The game has multiple story paths, each with unique activities and endings.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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