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XNemesis

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About XNemesis

XNemesis is a level-based game with single-player, two-player and two-player Battle modes, where one player can play as the Boss. Each level has its own theme, player characters, weapons, enemies, enemy weapons, audio and Boss. You can also play your own music using the Playlist feature by copying music files into a specified folder.

Play and customize levels

Every object in the game can be customized in the Level Designer. You can redesign the included levels, which are also available as project files, and use the assets included in the game as ready-made templates. The Level Designer lets you build maps with tiles, add characters, weapons, enemies and Bosses, and configure transformations, attacks and movement. Enemies and Bosses can use built-in movement patterns or follow paths you draw with the mouse.

You can add sprite sheets and animation sequences, animated backgrounds, level and Boss music, and sound effects. The editor also includes an image tool for resizing, cropping and rotating images and changing color transparency, plus a testing menu for trying levels as you work. Objects have configurable properties such as movement, starting positions, spawn counts and loops, animation speed, velocity, damage and health. You can create player characters with shields, speed gadgets, and primary and secondary weapons, as well as define custom hitboxes and damage for objects. Templates can be exported and imported for use in other projects or shared through Steam Workshop.

Level Designer tools

Most objects can be reset to default settings. A level can be launched with one enemy and one map tile; most other objects are optional, and many required objects can use defaults.

Game features

The game supports keyboard controls with rebinding, Xbox 360 controllers with rebinding and switching between controller and keyboard, and mouse-only play. XNemesis uses a dynamic game engine built for the game and integrated with the Level Designer. It also supports multiple resolutions, fullscreen, windowed and borderless modes, MSAA and multiple refresh rates.

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