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Wobbler

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About Wobbler

Wobbler is a racing game built around unusual movement physics: you accelerate while turning and decelerate while going forward. You steer using only two controls, left and right, but mastering them takes practice. Race through levels to find the fastest routes, compete for the best times, or create a level that only you can beat.

Racing and routes

The minimalistic world uses basic shapes and vibrant colors, and speeds can reach 2,000 km/h. Levels range from Easy to Very Hard. Some emphasize slower-paced parkour, route planning and precision; others move at high speed and demand careful planning and quick reactions. Completing levels should be achievable for most players, while competing for the top times can be more demanding. You can challenge friends or other players for the best times.

Speedrun tools

Wobbler includes features for timing and reviewing races:

  • Timers: built-in timers are consistent and tied to the physics, with 0.01-second precision.
  • Race replays: the game automatically saves your last 25 races and your personal best for every level. You can also save any race manually, then view it at any time and slow it down or speed it up.
  • Replay and level checks: the game detects when replay or level files have been edited outside the game. It flags tampered files when loaded and prevents replays from being created with tampered levels.
  • Statistics: lifetime stats are joined by three sets of resettable stats, which can track different challenges or time races across multiple levels.
  • File handling: generated files are organized in the game's folder, and you can load files from any folder.

Create levels

A built-in editor supports both straightforward designs and more complex courses. Placement is grid-based, while each level node can be adjusted for scale, rotation, alignment and position offset. You can add lights, speed boosts and visible or invisible triggers that teleport the player, hide or show other nodes, and support levels with new areas, puzzles or mazes.

The editor has a top-down 2D isometric view for an overview and linear level building, plus a 3D camera preview for adjusting complex structures and levels with height. Saving a level generates a thumbnail, and you can customize its camera placement or make a thumbnail manually before uploading to the Workshop.

To upload a level to the Workshop, its creator must beat it and include a replay. You can still share and load level files privately before uploading, so friends or a team can work together to beat a difficult level. The editor uses built-in models and textures and does not support importing new ones.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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