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Wizardry: High School Exam

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About Wizardry: High School Exam

Wizardry: High School Exam is about taking the final exam at the School of Wizards. You must survive twelve dungeons, randomly selected from a pool of around twenty, while fighting golems. Each student's exam lasts less than 15 minutes.

Magic and spells

Students can use six types of magic: fire, ice, lightning, necromancy, telekinesis and technomancy. Each student can learn up to four minor spells, which automatically target enemies, and one major spell, which you cast manually. After mastering a major spell, you can delay its casting by remaining in the summoning circle, which can help maximize its effect on the golems.

The dungeons contain powerful spells that can be used once. Trances let each student push their limits, while Calamities summon devastating natural powers. Calamities are powerful but affect both you and your enemies. You can also collect experience orbs to enhance abilities and learn spells.

Dungeons and rewards

Collect money and gems to buy artifacts that can aid you in the exam. Jars are scattered throughout the dungeons, and some contain potions that enhance skills. When an exit portal activates, you can stay to gain more experience and wealth, but enemies become more numerous and enraged, making it dangerous to remain.

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