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WhiteTrick

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About WhiteTrick

WhiteTrick is a turn-based pursuit game for four roles: a conman called White and three police officers. White must commit three additional second-hand goods frauds within a set number of turns while avoiding arrest. The police investigate reported crime scenes, search for clues and try to predict White’s route to stop further crimes.

The case

White has no steady job and scams people by selling second-hand goods. His face is well known in the village, and he wants to leave, but needs money; three transactions remain before he can reach his goal. The appointment locations and items for those cases are already set. After a series of fraud reports, a special police team is formed to catch him.

The team includes James, a near-retirement officer transferred to the rural village, Emily, known for being capable and strict, and Samuel, a troublemaker. At first the village is quiet, but reports of similar second-hand transaction frauds begin to arrive. The police investigate the reported locations and surrounding areas for clues, then try to anticipate White’s movements.

Move and investigate

White can see the police, but the police cannot see White. The two sides use different movement tiles. On White’s turn, you must move one space to a tile marked with a yellow marker and mask icon. If you do not move before the turn timer expires, White moves one space at random. White cannot move past a police officer.

Police officers may stay still or move up to one space to a tile marked with a blue marker and police icon. They cannot occupy the same tile as another officer. An officer can investigate adjacent white tiles for clues about White. After a successful investigation, no further investigation is possible that turn; an unsuccessful attempt allows the officer to investigate all adjacent white tiles. A successful investigation also ends that officer’s actions for the turn. Clues found during a round are cleared when the next round begins.

Each police character can attempt to arrest one adjacent white tile once per turn. A successful arrest ends the game with a police victory; a failed attempt ends that officer’s actions for the turn.

Character skills

White’s skills let him ride a bike to move two spaces, jump over a wall or cross a road. Police skills include taking a police car to move two spaces, selecting a tile where the fraudster may be to investigate it, and calling a fellow officer to a tile adjacent to the caller.

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