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About Where We Used to Play

Where We Used to Play is a first-person psychological horror game set in a house that seems ordinary but is not. You revisit the same environment, observe each room and decide whether anything has changed.

Observe the house

If you detect an anomaly, you must return to the dark room at the beginning. If everything seems unchanged, you move forward toward the dark room at the end. Interacting with objects reveals story fragments through environmental details, texts and dialogue. Everyday objects, rooms and small details hold memories of a forgotten childhood and of something still waiting to be remembered. If you remain inactive for too long, the house may respond unexpectedly.

Choices and endings

The game reacts to correct and incorrect choices across these cycles. How you respond to the memories the house reveals leads to one of three endings: good, bad or mixed.

Atmosphere and features

There are no jumpscares; fear comes from the atmosphere, silence and the feeling of being watched when you choose not to look. The game has a retro-inspired aesthetic and combines observation and anomaly detection with object interactions and ambient dialogue.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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