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Where the Hell Am I?

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About Where the Hell Am I?

Where the Hell Am I? is an adult, choice-driven cyberpunk visual novel set in Nexora City, a rain-soaked metropolis shaped by inherited power, body modification, secrets and desire. You play as Dante Cross, a man from the lower districts who takes a dangerous job and wakes up caught in a conspiracy far bigger than the delivery he was paid to make.

A mysterious data chip, a luxury tower, a ruthless corporate dynasty and Evelyn Voss draw Dante into the struggle over Crownline, a protocol that may decide who gets to own the city’s future. As choices lead him toward power, trust, betrayal, intimacy or destruction, you decide whether to trust Evelyn, protect Mace, expose Crownline or take the city for yourself.

Characters and conspiracy

Evelyn Voss is trapped in the world that created Crownline. She knows more than she says and wants more than she admits, and may become either Dante’s strongest ally or his greatest weakness. Mace, Dante’s closest friend, is loyal and sarcastic, human where it matters and cybernetic where the city broke him. Built like a weapon, he becomes one of the first victims of the forces hunting Dante.

Together, they are pulled through luxury penthouses, corporate blacksites, underground markets, secret safehouses, public trials, digital mindscapes and the collapsing heart of a city built on control. The story deals with ambition, attraction, loyalty and identity in a city that turns people into assets.

Choices and relationships

The game includes relationship and trust systems, with multiple major decisions that affect character dynamics. Choice feedback can indicate when a decision will be remembered. The story contains mature romantic scenes between adult characters, alongside a cyberpunk conspiracy, corporate betrayal and psychological tension.

Season 1

The complete Season 1 story arc ends with a dramatic finale that sets up the future of Nexora City. Event CG scenes, character sprites, atmospheric music and sound effects accompany the story.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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