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About When The Rumors Become Real
When The Rumors Become Real is a story-driven game about Matt, a timid 14-year-old student from a poor family. After classmates pick on him, he brings props to a haunted house to pretend to take on a challenge and avoid attracting trouble. He also puts his childhood friend Esther in danger by bringing her along. The challenge goes wrong, and your choices determine how the story develops and ends.
Matt and Esther
Matt has no friends at school because of his unusual behavior and the effects of a childhood shadow. Esther is his only friend. She is also 14, and while others see her as cold because her expression rarely changes, this is simply her nature. Her mother works night shifts, so Esther eats with Matt’s family and sometimes helps him finish foods he dislikes, including carrots, corn and green beans.
Choices and endings
You play using mouse clicks or the keyboard. At certain points, you choose from several options that affect the following plot and can change the ending. Some endings require a second playthrough. The game has five endings: two NE, two BE and one IE.
Game content
A playthrough takes about 1–1.5 hours. The game includes seven CGs, six original background illustrations, nine original music tracks and Cantonese voice acting for the main character and some important characters; the developer provides the voices.
Frequently asked questions
The best price for When The Rumors Become Real is $1.99 at Steam. It is the only shop with an offer that activates in your country.
The minimum requirements for When The Rumors Become Real are: Windows 7, Intel Core i7, 500 MB RAM, 500 MB storage. It also runs on macOS. The recommended specs are in the System requirements section.
No. When The Rumors Become Real is a single-player game.
Yes. When The Rumors Become Real is the full base game. You need nothing else to play it.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











