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What We Carry

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About What We Carry

What We Carry is a modern roguelike deckbuilder inspired by classic rps and text-based masocore. You walk a single path through darkness, using a mirror that shows you yourself and what lies behind you, but never what is ahead. Survival depends on your decisions rather than reflexes.

Events and consequences

Random event cards interrupt each journey with choices that have no clear answers: help or ignore, risk or retreat, preserve yourself or sacrifice something you may need later. Outcomes take effect immediately, changing your stats, adding conditions or lingering burdens, or causing sudden death. Runs bring different events, outcomes and endings shaped by your choices.

Your inventory is your deck

Every item you carry becomes part of your deck, from a stick or spare nails to a piece of meat. You travel with your life, limbs and backpack of loot, and must make each count. Managing resources and deciding what risks to take are central to the journey.

Learn from each journey

A premonition system may reveal glimpses of previous outcomes on new adventures, letting you learn from past mistakes and shape a hero capable of slaying the great balrog. There is no map or warning, and choices bring consequences you must live with or die from.

Branching stories

Event and result cards can lead to stories that differ from run to run. Passives, debuffs, items and attributes influence the options available and their outcomes.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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