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Werewolves 2: Pack Mentality

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About Werewolves 2: Pack Mentality

Werewolves 2: Pack Mentality is a 360,000-word, text-based interactive novel in Jeffrey Dean's Claw, Shadow, and Sage series. Your choices shape a story of survival and loyalty, desperation and betrayal, with no graphics or sound effects. After escaping the Haven werewolf detention camp, you and your pack must infiltrate The Nail, a top-secret underground military prison, and free the werewolves held there.

The pack's struggle

Bringing the newly freed wolves into the larger pack tests its bonds and pushes your leadership to the breaking point. You face the Human Sovereignty Movement, werewolf supremacists who favor domination over peace, and the legacy of your father’s self-hatred. A deadly outbreak of feral madness sets members of your new pack against one another, while your own feral nature threatens the pack’s survival.

You can stand with a bloodthirsty new packleader or work to undermine them. The story also brings back characters from Haven Rising alongside a diverse cast of new characters.

Shape your character

You can play as a male, female or non-binary character, and choose to be gay, straight or bisexual. You can pursue two new potential romances, continue relationships from Haven Rising or remain single.

Frequently asked questions

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