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Werewolf Party

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About Werewolf Party

Werewolf Party is a social deduction game for 4–12 players, who can play in private parties with friends or join public parties. Players are assigned to Team Villager or Team Werewolf. Villagers aim to identify and eliminate the Werewolf to protect the village; the Werewolf team tries to kill villagers without being exposed.

Roles and abilities

Team Werewolf consists of a Werewolf, Traitor, Pookie and Wolf Cub. The Werewolf hunts at night and strategizes with the Traitor in the morning about whom to eliminate. The Traitor secretly works with the Werewolf and becomes the new Werewolf if the original is killed. The Werewolf, Traitor and Wolf Cub can see one another’s names in red, so they must be discreet when talking around villagers.

Pookie is an immortal feline-like ally who can only be killed by the Priest’s “Holy Slap.” If voted out, the Wolf Cub triggers a Blood Moon Night unless two villagers sacrifice themselves at the cemetery gate. If both the Werewolf and Traitor die, the Wolf Cub becomes the new Werewolf.

Team Villager includes Villagers, Guard, Seer, Priest, Witch, Clown, Insomniac, Moosklar and Cursed Villagers. Their abilities are:

  • Villager: Has no special power but contributes to voting and deduction. The last villager gets a pitchfork at night.
  • Guard: Places a shield at a bed each night to block the Werewolf’s attack.
  • Seer: Visits a player’s home before the Werewolf wakes to determine whether they are Innocent (Team Villager) or Guilty (Team Werewolf).
  • Priest: Can slap one player per day. A guilty player—Werewolf, Traitor or Pookie—dies; if the target is innocent, the Priest dies.
  • Witch: Can try once per day to turn a Villager into a Cursed Villager. Green smoke signals success; red smoke means the target was a Werewolf. A failed attempt kills the Witch instantly.
  • Cursed Villager: Starts as a normal villager, then is transformed by the Witch to fight for good. Being caught at night means death.
  • Clown: Places clown shoes on a sleeping player at night. The shoes slow Werewolves and speed up villagers, helping them escape.
  • Insomniac: Stays awake once they wake, silently observes the night and carries a pitchfork to defend themselves.
  • Moosklar: Completes physical workouts during the day to power up, then can wrestle the Werewolf at night to save the team.

Day and night

During the day, players discuss, play games and vote. Night starts sooner if half the village goes to sleep. At night, roles wake one by one, with the Werewolf waking last. Players cannot use powers or vote on the first day.

To vote, players go to the village tower and pull the rope. Eligible players are teleported there, and the vote can be changed through a panel opened with K.

Village and activities

The village has 12 beds across several homes. Players can sleep, hide or interact indoors, or nap on an outside bench. The Playhouse is the center of the village: on Playhouse days, the Lycan Shop opens, mini-games become available and players can make private LC trades.

Players can play each mini-game once per half-day to earn Lycan Coins (LC):

  • Test of Strength: Earn 1 LC for a loss or 6 LC for a win.
  • Light Up the Candles: Earn 1 LC for a loss or up to 6 LC depending on the number of candles lit.
  • Perfect Log Split: Earn 1 LC for a loss or 3 LC for a win.
  • The Jester’s Balance: Earn 1 LC for a loss or 3 LC for a win.
  • The Cup Shuffle: Earn 1 LC for a loss or up to 8 LC through gambling.
  • Land the Horseshoe: Earn 1 LC for a loss or 5 LC for a win.
  • The Mystic Sequence: Earn 1 LC for a loss or 5 LC for a win.
  • Spin for Fortune: Get one of six random outcomes based on luck.

Special mechanics

A human can use the Night Altar to cage the Werewolf for one night. Private Booths let players exchange LC secretly, up to a limit of 5 LC per day. After dying, players enter first-person Ghost Mode, where they can roam, hear the living and talk to other ghosts.

The game also includes 3D proximity voice chat, text chat, a public and private party system, a ship escape mechanic and multiple homes and sleeping options.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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