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Weapons Simulator

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About Weapons Simulator

Weapons Simulator is a firearms simulation focused on manually operating weapons and accounting for ballistics. You can play freely at a shooting range or take on shooting courses and challenges across indoor, outdoor and desert scenarios. The desert range includes wind and targets up to 500m.

Operate the weapons

You can charge the bolt to chamber ammunition or eject it, cock and uncock the hammer, inspect either side of a weapon, use iron sights or scopes, and change fire mode. The available actions depend on the weapon. Aiming includes sight parallax and a hold-breath function for steadier shots. Open-bolt guns and double-action revolvers have a short operating delay that can affect accuracy if you are unfamiliar with the weapon.

Weapons include revolvers, pistols, submachine guns, machine guns, bolt rifles, assault rifles and sniper rifles. Their gunshot sounds correspond to the real guns being fired, and a Weapons Specifications menu provides information to help you choose equipment.

Courses and challenges

You progress through multiple levels by completing challenges and choosing weapons suited to the effective range and required firepower. The game includes three scenarios: indoor, outdoor and desert, with the desert scenario covering long-range shooting in wind up to 500m. Targets include objects such as gas bottles and dueling tree plates.

Ballistics and range play

Calculations use variables including muzzle velocity, projectile mass, barrel length, weapon mass and size, recoil and operating mechanism. They account for bullet drop and travel, energy loss from drag, spin and wind drift, oscillation, dispersion, ricochet and stability. Parameters are randomized, producing non-deterministic behavior.

The specifications menu also gives guidance on weapon choice. High-velocity bullets have a flatter trajectory and are easier to use against moving targets; heavier rifle bullets retain more energy and can pierce objects at greater distances. Pistols suit close ranges, while pistol-caliber submachine guns extend their effectiveness to about 100m. For consistent hits beyond 100m, more powerful calibers are recommended. Assault rifles with open sights can hit static targets at 300m without wind, while a sniper scope is desirable for more precise shots or consistent hits beyond 300m and up to 500m. Machine guns can cover long-range or moving targets with automatic fire, using tracers to observe bullet paths and adjust aim, but with low precision. Automatic fire is less suited to hitting targets than aimed shots.

Play options

You can practice freely in the sandbox shooting range or follow the courses and challenges. Controls are customizable, and video settings can be configured for high graphics quality or better performance on lower-end devices.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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