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About War of Being

War of Being is a narrative-driven, first-person action RPG based on the concept of TesseracT’s 2023 album of the same name. It follows a story across multiple levels and two planes: the surface world of The Strangeland and the surreal, shifting spaces beneath it, where the story changes. The full release is described as an 8-to-12-hour experience, including exploration and a narrative that grows heavier as you progress.

The Strangeland

You explore environments ranging from the sterile interior of a research vessel, where the game begins, to open alien landscapes, extreme terrain and underground sequences that change the mood. The final level shifts perspective in a way the earlier levels do not prepare you for. Areas contain objects to examine, lore to discover and characters whose relationships break down as the story progresses. The world does not explain itself upfront; paying attention to its details reveals more.

There is no map. Instead, you use an in-game object that reacts to its surroundings, draws you toward things that matter and changes as you interact with the world.

Music and story

TesseracT’s War of Being album runs through the game as a meaningful part of the experience, rather than simply as background music. Fragments of its lyrics appear in the environment, in conversations and during exploration. Assembling them helps open deeper systems and make sense of the story.

Transitions between levels use illustrated sequences set to TesseracT tracks, showing what you have just experienced in a visual style distinct from the game itself.

The standalone alpha

The full game reimagines an earlier VR experience for play without a headset, as a first-person action RPG with multiple levels, environments and a longer story. The alpha remains available as a complete, standalone chapter of The Strangeland; it is not a demo of the current full-game build. The alpha and full game are separate experiences, and owning the alpha does not include the full game.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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