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Walkerman

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About Walkerman

Walkerman is a visual novel about Jorgen, a young monster hunter known as a walkerman. He investigates supernatural creatures in the city of Midgard and beyond, learning the rules each creature follows and using those rules to defeat it. His choices shape his life both during investigations and outside them.

Hunt the creatures

Each act focuses on investigating a creature. You study your quarry, gather the items you need and confront it in battle. Every creature has its own rules and a particular weakness, such as being unable to cross salt or pass before mirrors. Careful observation and clever use of items determine whether Jorgen completes a contract or is taken by the night.

Guide Jorgen

Most of the game takes place in visual novel sections, where you guide Jorgen through his investigations and personal troubles. The story branches according to your decisions, which can have drastic effects on his life.

Combat takes place on an isometric, pseudo-board-game field. You choose from actions including movement, item use and split-second decisions. Each encounter has multiple possible solutions, depending on the items you have collected and what you know about the creature.

Story installments

The story is presented in five lengthy installments, with instances of abstract, description-based puzzle solving. The described acts are:

  • Prologue: The Thing in the Weald: Nineteen-year-old serf Jorgen begins his unusual career as a monster hunter. Before he reaches Midgard, a chance encounter draws him into a world beyond light and reason.
  • Act 1: Welcome to Midgard: Jorgen arrives in a decaying city-state filled with suspicious characters and perilous nights. Ostracized and angered by his countrymen, he begins a lonely revolution.
  • Act 2: Herdchaser-girl: After surviving his first contract, Jorgen is caught between the demands of his family, religion and trade. He also faces a sinister offer and finds help from an unlikely ally.
  • Act 3: Theories: Disillusioned with his trade and surroundings, Jorgen looks for a new direction for himself and Midgard. The city-state’s theory-peddlers offer possibilities, though their medicine may be worse than the sickness.

Illustrations and music

The game includes over a dozen illustrations, dozens of unique, fully illustrated characters and an extensive soundtrack with new tracks in every episode. An extras menu contains a CG gallery and music room.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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