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Virtual SlotCars

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About Virtual SlotCars

Virtual SlotCars is a slot-car racing game where you build and tune cars, test them on track and race to earn coins and experience. You use those rewards to unlock and buy higher-level car components that improve handling and speed, or track parts for building circuits. You can construct any of the 26 included tracks, each with up to 8 lanes, or create custom tracks from scratch.

Tune and race

You start with a basic car and a set of track parts for practice and entry-level races. As you learn to handle and maintain your car, you can win races, earn coins and experience, and progress through five player levels: Beginner, Regular, Advanced, Pro and Ace. Each level brings faster, higher-quality AI opponents, though their cars can be set to match yours fully or partially. At Ace level, you can race at potential speeds well over 70 km/h.

Car parts experience wear and tear, and you can change the car’s centre of gravity by adding weights. AI opponents repair their cars during races at their pit stops. You can also spend your time and coins making elaborate circuits in the in-game track editor.

Control and camera

Throttle control uses a configurable three-key system, set separately for each track and lane; compatible game-pad triggers are also supported. The game includes adjustable 3D first-person, controller, car, top and chase camera views, as well as an augmented camera that adjusts zoom to keep your car at a consistent size in frame.

Single-player and multiplayer

In single-player races, you progress through the AI levels on longer tracks with more lanes and higher speeds. In multiplayer, up to 8 players can race with their own cars on custom tracks. Hosts can set racing rules and limits on car configurations, and players can create and import custom car-body mods for others to see and race against.

Create and customize

The in-game tools let you build tracks and paint car bodies using a colour picker. Virtual SlotCars also supports mods: track sets can be created and configured with a text editor, while car bodies can be made in Blender, 3D Max or Maya and imported as OBJ or FBX files using the Asset Builder. The game also includes Rigel’s proprietary 3D audio engine, using Microsoft XAudio2, and physics based on the Bullet library.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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