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Umbra Fields

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About Umbra Fields

Umbra Fields is a game where your choices and actions affect the world. You choose who to become, from a criminal to a savior, and take on quests to grow stronger, learn more, and gain access to more magic and skills. You must manage stamina, exploit enemy weaknesses and stun opponents as you fight to survive against people and beasts.

Choose a class

The game offers 15 distinct classes:

  • Warrior: A well-balanced fighter focused on strength, suited to any quest.
  • Doctor: Heals sickness across the nations but is weak alone.
  • Thief: Shopkeepers refuse to sell to thieves, whose movements are constantly watched. Avoiding prison is only one of their concerns.
  • Hunter: Hunts and kills rare beasts for good pay.
  • Rune Master: An old, intelligent being who can read cosmic words.
  • Summoner: Calls creatures for protection, but is hated and targeted for creating abominations.
  • Ice Spearmen: Fishermen who fish wherever they can find clean water.
  • Investigator: A detective who can use guns, talk to enemies when possible and take cases for others. Cunning investigators can persuade some people to join them.
  • Priest: Spreads the Gods' holy words and teaches holy magic.
  • Brute: A dishonorable, fierce warrior of the wild who cannot live among civilization.
  • Storm Evoker: Can control storms. The Forbidden One was a Storm Evoker; outcasts worship Evokers, while others fear them.
  • Fowler: A flying beast that can travel anywhere, but is hunted.
  • Fire Elemental: Worshiped and adored because of the Great War, though not all Fire Elementals feel the same way.
  • The Slime: A being created in an experiment to remove all bones, making it harder to injure and stronger in battle. Its liquid-mush body is weak to everything, so only those who seek pain choose this class.
  • The Blameless: Speaks and casts spells unpredictably. Beasts of the Umbra Fields attack them last, since their randomness can be beneficial.

Explore the nations

You can begin in one of several lands, each with its own people and dangers:

  • The Flame: An active volcano where Fire Elementals are born.
  • The Land of the Sea: A land that melted into a vast sea.
  • The Gaea Forrest: The last of nature, connected to the goddess Gaea; recommended for new players.
  • Angelic Constabulary: Home to the last of a holy order seeking to maintain law.
  • The Prison: A place where lawbreakers are sent to rot, controlled by the Mafia.
  • Lich Fields: Rotting, sickly sky islands where Wizards and Summoners roam freely.
  • Pig Nation: Isolated from the rest after The Great War and ruled by pigs who have no God.
  • No Man's Land: The only connection between the nations, inhabited by outcasts and roaming beasts. It is intended as a challenge or a way to travel between nations without being a Fowler, and is not recommended for a first playthrough.

Frequently asked questions

Buy Umbra Fields 97% cheaper than on Steam.

Umbra Fields is available for 97% less in shops such as Kinguin, Difmark, or Wyrel.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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