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Two-Fifteen

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About Two-Fifteen

Two-Fifteen is a short first-person horror game with the look and feel of the PSX era. You play as Daniel, trapped in his house for one night while two things hunt him: one stalks, while the other waits. You must distinguish them by sound, because seeing them often means it is too late.

One night at home

Daniel comes home late after the quarry road closes and his car radio fills with static. His wife, Sarah, is at the sink, and their baby, Lily, is asleep upstairs; Sarah's parents are due for dinner. Sarah says Lily has been staring at the window all afternoon and that the kitchen clock has stopped at 2:15 again. Upstairs, Lily's window stands wide open, and the doorbell rings: Sarah's parents have arrived right on time, despite the road being closed.

Search and hide

You start with nothing. Hide in rooms and hold your breath as something passes the door, or search the house to restore power and complete its tasks. The fuse box needs a wiring diagram, split into two pieces hidden around the house. You also have to set every clock while something keeps turning them back. Each task makes noise, and anything you make can be heard.

Listen for footsteps above or a familiar voice calling from the wrong room. Get into a room and shut the door to keep out what is hunting you. The game is fully voiced and includes subtitles in 13 languages.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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