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Twelve Sticks

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About Twelve Sticks

Twelve Sticks is a multiplayer hide-and-seek game set on a summer night in dimly lit garages. A group of boys gather to tell scary stories and play their favorite game, but when Alsu, a strange girl, asks to join, they mock and turn her away. She reveals that she is a hereditary witch and vows to bring their worst nightmares to life.

Play as children or the monster

Players can hide from the monster as children or hunt the children as the monster. The area is infested with terrifying creatures, and fear and noise can give away a child’s position. Children can hold their breath to calm their anxiety temporarily, but only for a short time. They can move along the ground and across garage roofs, though a fall from a height takes them out of the game for a while and leaves them vulnerable.

The game supports 2 to 12 players. If the monster catches every player in a round, the monster role is randomly reassigned.

Points and upgrades

The monster earns points for each child caught and can collect fear spheres dropped by frightened children for extra points. Playing as a child, you can collect leaves and cones, sell them and spend the points on upgrades from a vending machine. You can also attempt to rescue friends caught by the monster for bonus points, though doing so is extremely dangerous. The player with the most points at the end of the round wins, and can choose to spend or save them.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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