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Transience

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About Transience

Transience is a single-player tactical stealth-action game set in New Houston in 2056. You play as Eli Reed, an accountant-for-hire who is redlisted and on the run. Armed with near-future weapons and technology, you must uncover who placed a bounty on you and why, while trying to clear your name.

Story and setting

The campaign tells the story of Eli’s journey out of Transience across 9 missions and 9 hand-crafted environments, with fully voiced dialogue. A sudden overseas conflict has brought wartime prosperity to a United States where government contracts dominate and corporations have become the de facto law. As currency shifts towards digital, advanced technologies are researched and shipped to the war. New Houston is full of corporate technology and potential weaknesses to exploit, including compact medical devices, quieter suppressors and magnetic subway lines.

Stealth and combat

You can approach objectives by stalking enemies from the shadows, running and gunning, or mixing the two. Staying out of sight is sometimes only one way to complete an objective, and some situations call for a more aggressive approach. Combat and stealth gadgets support these different tactics as you move through multi-approach maps.

Customizable weapons

The NWS (New World Systems) standard lets you swap weapon attachments and core parts, including converting an SMG into an assault rifle or an assault rifle into a DMR. You find weapons and attachments in stashes around the environments and can customize your weapons as you go. There are 13 base weapons to discover throughout the campaign.

The Eclipse suit

The NNCG “Eclipse” suit, developed by NOVASKIN, was designed for overseas wartime use. Its lightweight armor panels sit on a form-fitting undersuit, while N-caps power a layer of Non-Newtonian Colloid that provides reactive armor when active. The suit also gives you gadgets including a distraction tool, a Flash Pulse that blinds enemies, and night vision.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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