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Tower Hunter: Erza's Trial

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About Tower Hunter: Erza's Trial

Tower Hunter: Erza's Trial is a 2.5D side-scrolling game with roguelite features. You guide Erza through a giant tower of randomly arranged modules, exploring different terrains and taking on its challenges. Bound to a demon, she returns to the starting point whenever she dies and can try again; over repeated runs, she grows into a stronger fighter and pushes farther toward her goal.

The tower and Erza

Warriors have entered the tower to uncover its secrets, but none have succeeded. A mischievous god rules the tower, and cards appear after bosses are defeated. The empire grants exploration licences according to the rarity of the cards collected; these licences bring status and power. Nobles enter the tower in pursuit of status and glory, while Erza’s bond with a demon gives her another chance at life and lets her explore frontiers no one has seen.

The game is a prologue telling how Erza the Sword Maiden became the empire’s youngest Major. When Erza dies, there is no checkpoint that preserves her progress, but she can retain a portion of the resources collected during each adventure. These resources can be used to acquire more skills and send characters to new stages, where they develop and grow stronger. As you become more familiar with the game and improve your battle responses, Erza can travel farther with better skills and equipment.

Combat and movement

Combat uses limited supplies, positioning and dodging. Each weapon has its own moves and combo, combining light and heavy attacks with the option to switch between attacking and dodging. Special weapon skills and magic use a classic command-based system. You can also fine-tune the strength and direction of jumps, and use dodges to cancel punishments.

Tower exploration

The tower’s modules and terrains vary between adventures. Hidden passages can be destroyed, while sealed doors require matching colour keys and conceal dangers. During each run, you can choose a passive skill through the rune core system. Licences are awarded based on how quickly you clear the tower and on other conditions, and can be used for purposes beyond display.

Frequently asked questions

GOG lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. GOG offers no buyer protection for keys bought in other shops and doesn't refund them.

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