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Together in Battle

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About Together in Battle

Together in Battle is a turn-based tactical game about recruiting and training fighters in the island kingdom of Dese. You arrive on a secret mission, pursued by an imperial praetor, and become caught up in dark intrigues that could decide the kingdom’s fate. You must keep a low profile, investigate a royal conspiracy and manage your team’s food and payroll as time runs short.

Manage your team

Each day gives you 2 Time Points to spend on activities such as fighting in the arena, sending characters on quests, shopping, training, recruiting allies or investigating the conspiracy. At night, your characters talk, pursue their interests and build relationships at camp. Your choices shape the team’s morale and relationships, and every character has distinct traits, personal histories, beliefs, hobbies and secrets.

Characters’ qualities affect what they can do. Jokesters can raise morale with impressions, hunters can add wild game to your food stocks, bakers can turn food into cookies and cakes to eat or sell, and gamblers can visit bars to win money. Dancers are nimble and sailors swim well. Some characters are prone to depression or self-doubt; they may cope with long walks or prayer, or take on projects such as growing vegetables, forging weapons or writing novels.

Characters react to what happens around them. Friends falling in battle can lead to depression, while low morale can cause resentment and desertion. A happy team can grow close, share memories and nicknames, and even learn one another’s combat skills.

Tactical combat

Battles reward positioning and creative use of the battlefield, with turn-based combat built around deterministic outcomes. You can move one character, act with another and return to finish the first character’s turn; an unlimited undo stack lets you reverse your moves. Enemies also use terrain, exploit poor positioning, break through barriers and compete for item pickups.

Combat includes:

  • Elevation: take the high ground to improve your effectiveness and hinder enemies.
  • Knockbacks: shove, pull or throw enemies into water, lava, chasms, traps, off cliffs or into one another.
  • Backstabbing: attack from behind to avoid counterattacks and deal greatly increased damage.
  • Destructible environments: break doors and walls, hack through bushes or chop barricades; anything you can see can be smashed.
  • Defensive terrain: gain defense in tall grass, or cut it down to deny the same advantage to enemies.
  • Weather: battlefields change with the weather, which can create rain puddles, ice slicks or raging fires.
  • Battlefield structures: build bridges and barricades, freeze water into ice bridges, place explosives, create infernos and ice barriers, and set traps.

Characters and campaign content

Each playthrough offers a different experience, with more content than a single run can reveal. The game includes 24 base classes with branching promotions, for 75 distinct character classes, more than 175 skills and 6 playable species. It also features procedurally generated characters, events, side quests, arena fights, weapons and armor, alongside hand-designed battles and multiple endings.

You can create characters with chosen traits, portraits, personalities, growths and custom dialogue. They enter the game world, where they can fight, level up and develop relationships with your other characters. A trainer can improve their stats or let them multiclass, while a jobs board offers randomized work that sends characters away to earn extra money. Equipment includes hundreds of thousands of possible procedurally generated weapons and armor pieces, including unique and personal weapons.

Create campaigns

A campaign creation suite lets you build full SRPG campaigns. Its tools include a character creator, map editor for shaping battlefields and placing armies, cut scene editor, dialogue editor for branching conversations, and skill and item editors. The game can also generate characters and battles for you to edit or use as they are. You can write scripts for custom effects and use mod support to add music, sound effects, character classes, AI profiles and more. When a campaign is ready, you can share it so other players who own Together in Battle can download and play it.

Frequently asked questions

GOG lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. GOG offers no buyer protection for keys bought in other shops and doesn't refund them.

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