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Three Kingdoms: Shu-han Chronicles

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About Three Kingdoms: Shu-han Chronicles

Three Kingdoms: Shu-han Chronicles is a traditional turn-based role-playing game about Liu Bei, Guan Yu and Zhang Fei. Their story runs from their oath of brotherhood in the Peach Garden to the reunification of the land during the chaotic twilight of the Eastern Han dynasty. You can recruit over 60 famous generals through the story and keepsakes, and each general has a unique warrior skill.

Recruit and develop generals

Generals can have skills that provide benefits between battles or affect combat. These include periodically gaining forging stones, money, medals, recruitment orders or other resources; improving merchants’ stock, battle experience or treasure-forging success; and recovering troops after a victory. Other skills grant extra military orders, reputation for victories, rare items after city-defence wins, or a chance to obtain an Enactment Order by visiting renowned scholars. Medals randomly raise one soldier’s Might, Intelligence or Speed by up to 5 points per stat; each soldier can receive up to five decorations. Reputation grants 1 point after a battle victory and 10 after a city-defence victory; every 100 points earns a keepsake used to recruit generals.

Combat skills can also support your team. Escort the People Across the River restores 5% of maximum troops to all allies at the start of each turn and can be used once per battle. Scrape the Poison Off the Bone has a 30% chance before acting to remove all negative and control effects and grant 2 layers of Block. Yellow Emperor’s Inner Canon revives a fallen ally, restores 100% of their maximum troops and removes all negative effects; it can be used twice per battle. Nine Changes applies 1 layer of Block to a random ally at the beginning of each turn.

Attributes and combat

You can combine generals and classics to build your team. Troops determine a character’s hit points, and damage dealt falls as troops decrease. Strategy points are spent on common skills; a character cannot use those skills when their strategy is insufficient.

Might affects attack, counterattack and blade damage, while Intelligence affects healing and tactical damage. Speed sets the action order, with the fastest character acting first unless a pre-emptive skill changes the order. Attack and Tactics can be raised through equipment and skills, affecting physical and tactical damage respectively; Defense can also be raised to reduce incoming damage. Critical hits deal 150% damage, and equipment and skills can increase both critical hit rate and critical damage.

Frequently asked questions

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