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The Thing from Nowhere

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About The Thing from Nowhere

The Thing from Nowhere is a choice-driven adventure inspired by 1950s monster movies and the Amiga game It Came from the Desert. In the summer of 1952, a girl in the small Alaskan village of Joy reports seeing a Qalupalik, an ancient Inuit monster said to kidnap children. Most people dismiss her account as a child’s imagination, but you play an intrepid cryptozoologist following in your parents’ footsteps and travel to the remote settlement to investigate the sighting and seek evidence of the creature. As you fall asleep on the flight, a biblical prophecy comes to mind: “The meek shall inherit the Earth...”

Choices and characters

Your choices shape what happens through a delayed-branching story system that tracks decisions with variables. You can also choose your character’s gender. The story features an extensive cast, including eccentric survivalists, conspiracy theorists and creepy hotel managers.

The town of Joy

Explore a quaint, isolated town with a cozy yet eerie atmosphere. Richly detailed, hand-painted scenes evoke the technology, architecture and fashion of the 1950s.

Frequently asked questions

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Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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