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The Magician's Research

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About The Magician's Research

The Magician's Research is an idle RPG and management game about tracking down magical experiments that have escaped from the Mage’s Guild. You research and defeat them before they can threaten nearby towns or multiply, growing stronger as you advance through stages.

The escaped experiments

On your way to join the Mage’s Guild, you meet Aliseth, its Master, who sends you into the surrounding fields to deal with the runaway experiments. You fight enemies that have health of their own, including Elite Experiments that can hurt you but may offer rewards. Click enemies to attack, heal yourself or use health, damage and energy-regeneration potions. Auto-clicks can attack for you, and auto-move attempts to advance you every 30 minutes until you are defeated.

Choose your mages

You can choose between 10 magicians, each with a unique bonus, and change your primary magician at any time. Unlock up to four support slots to add other mages at half their normal power, for a party of up to five whose bonuses you can combine. Leveling your magician grants skill points to spend in a skill tree.

Trade and grow

Traders exchange Liquid Gold, Runes and Dragon Eggs for different benefits. Liquid Gold powers up spells and improves health, damage, defense, loot and clicking; Runes can be traded to fairies for stacking Boons; and Dragon Eggs grant powerful buffs with low caps. Unspent Dragon Eggs persist through Time Shifting. Traders also belong to Window Factions, which grant permanent bonuses as you trade with them. The Curse Eater trades Cursed Amulets for loot, and these amulets persist through Time Shifting as well. You can also combine ingredients in the Alchemy Lab to make buffs, donate Arcane Scrap to the Mage’s Guild for rewards and spend Liquid Gold on magical upgrades.

Quests and rewards

The game includes quests and Campaign Quests that reset weekly, as well as trophies, badges with permanent rewards, daily and weekly login rewards, an idle chest that provides extra loot for play time, and leaderboards. You can leave the game running while you are away, with offline gains available for up to seven days.

Time Shifting

Time Shifting is the game’s prestige system. Instead of returning to the beginning, you restart at half of the highest stage you have ever reached. Each shift grants two currencies: Knowledge Points, earned for each new Mage Level reached, increase experience gains in future runs; Monster Population, earned for every stage passed, permanently increases health and damage. Passing every 250 stages also adds a bonus to that run’s gains, and restarting from halfway gives you a starting boost to those gains. You can choose when to Time Shift, balancing further progress in a run against collecting these persistent bonuses.

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