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About The Deed of Deception

The Deed of Deception is a cooperative puzzle game for at least three players. You search a manor, solve tasks and try to find the deed to inherit your fortune. But the deed is connected to an ancient evil, and the player who finds it becomes possessed. The manor gives that player special abilities and the goal of trapping the others and stealing their souls to fuel the evil within it.

The manor and its deed

Uncle Barnabas designed puzzles and challenges in his manor to test his relatives and choose an heir. You arrive after a butler tells you of Barnabas’s will, tempted by the promise of riches, though you do not remember your uncle. Finding the deed awakens the evil behind it: the manor intends to unleash evils from other dimensions, using the life force of you and your friends to open their gate. The forces in the manor are close to completing their plan, and your group stands in their way.

The manor’s rooms are randomly generated, creating a new layout each time you play. Character-specific stats make your choice of character a strategic decision. The game includes more than 15 possession variations, each with different abilities and ways to challenge the other players, from deception to brute strength. Souls of trapped players can also help those still trying to escape by offering items or hints.

Game modes

In Town of Salem, players work together to search the manor, complete tasks and identify the possessed player before they steal anyone’s soul. You can try to persuade your friends and vote for the person you find most suspicious. If you are possessed, you try to convince the others that you are an ordinary villager.

Fire and Brimstone gives the possessed player ethereal flame. The fire spreads through the manor as they lay traps, while the other players search for potion ingredients to extinguish it, with help from the manor’s spirits.

In The Grog, an ancient pet of Beelzebub inhabits the possessed player and can freeze others in fear, leaving them unable to move. To stop it, the players must find all the broken pieces of the holy lantern, whose light is the only thing that can stop the Grog.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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