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The Cerberus Project

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About The Cerberus Project

The Cerberus Project is a first-person shooter built around demanding combat, analog sword movement and original weapons. You dodge projectile attacks and fight large groups of fast melee enemies to reach power-ups that help you survive. The game has no RPG elements, cutscenes, randomized level design or checkpoints.

Combat and weapons

The Analog Sword Movement System lets you control your attacks’ damage and accuracy. You can absorb enemy projectiles and fire them back with the Reflection Cannon, then use the Warp Field to zip and teleport across levels. The Death Sword increases your attack rate as you kill enemies, while the Life Sword activates god mode when you deal damage.

You face 12 enemy types, including special enemies that heal or teleport their allies. The game has 13 weapons, each with two fire modes, and can put up to 600 enemies on screen at once.

Arenas and saves

The seven large arenas have multiple floors, jump pads and teleporters. Each takes 20 to 50 minutes to complete. The Continuous Save System lets you return to any previous point, and manual quicksaves are also supported.

Modes and difficulty

One of two difficulty settings takes 4 to 6 hours to complete. You can also create a custom difficulty by adjusting the number of enemies, ammunition and health. Sandbox mode lets you choose which enemies to fight.

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