The Ash Remembers
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About The Ash Remembers
The Ash Remembers is an idle dark fantasy RPG set in Veyr, where ash has fallen since the oldest chronicles and embers remain glowing beneath it. You arrive in Emberwake as a stranger called Wanderer, with no memory of why you came. The game continues while you are away, including offline, in the background and overnight.
Explore Veyr
You face enemies, bosses and dungeons while developing your character and uncovering the world's story. The game has six heroes—Kaelen, Dorn, Veyl, Sera, Nyx and Liraël—each with distinct strengths and weaknesses. Each hero has seven garments: six earned through levels and a seventh available only after your third Ashfall.
There are 21 skills, each of which can reach level 100: Mining, Woodcutting, Fishing, Smithing, Cooking, Firemaking, Fletching, Cultivating, Crafting, Thieving, Hunting, Alchemy, Gem Cutting, Cremating, Emberhunt, Runecarving, Melee, Ranged, Summoning, Hitpoints and Defence. Mastering a skill to level 100 gives you its title on your badge.
Enemies and equipment
The world contains 110 enemies, each with its own loot table and weakness. Defeat an enemy often enough to reveal its full loot and weakness. Across seven dungeons, you can fight 35 bosses in normal, heroic and mystic tiers; each has its own story and best time, and the Mystic Depth opens after your first Ashfall. Eleven world bosses grow harder with each rebirth. Ur'Vahel, the First Calling, breaks his seal after the six preceding world bosses and the first eight titans have fallen.
There are 11 titans across eight tiers. Four rotate weekly, while three Titans of Ash beyond Kholmoss awaken in later Ashfalls. You can also adjust the difficulty of endgame bosses yourself with Ember Grades, starting from your third Ashfall; the ladder continues until you fail.
Find over 1,000 items with affixes, sockets and tempering, as well as 67 unique items, each tied to an enemy and carrying its own story. A unique is extremely rare but guaranteed after 2,000 hunts of the same foe. Another 129 named items carry the Mark: 29 legendary, 93 mythic and seven apex-tier pieces, each with a fixed power drawn from its lore. You can forge a fallen titan's or world boss's equipment from the material it leaves behind, using one of ten recipes. The forge offers a reliable route to the game's strongest weapons when a drop does not come your way.
You can raise 38 companions, each with its own bonus, and build Emberhome through six stages using materials you have felled and smelted yourself. The game also includes 67 daily contracts, with up to three available each day and only from enemies you can reach; three houses to swear allegiance to; six ash seals to assemble; and 20 relics that grow into legendary weapons.
The Ash Wound
After your first Ashfall, the ground opens onto a sunken city buried for 412 years and threaded with breathing roots. The Ash Wound has five layers, from the Rootground to the Beneath, containing 25 new foes. Each layer opens with a later Ashfall, and each foe appears only after you have defeated the one before it often enough. Every full hour, the depths change their mood: they may hold fast and make enemies hit harder, or give way and bring stronger foes with double loot.
The Wound adds 25 unique items, five depth relics and eight blueprints, including the Beneath Blade and Ash Cages, made from materials left by its foes. Its Chronicle has 11 voiced chapters that continue as you defeat leaders, alongside 14 new achievements.
Dungeons and discoveries
The Shaft of Names is the sixth dungeon, located in the Wound. It opens with your first Ashfall and has normal, heroic and mystic depths, five bosses from the Deep Warden to Ohm'Kessa, the Last Voice, and its own armour set. Its rarest drop is the Amulet of the Unspoken.
At the bottom of the Ash Wound lies Ehl'Vurun, the First Ground, the eleventh world boss and the game's strongest enemy. He remains still until Vhar'Esh has fallen. Each of the six heroes can also unlock a fifth attack that leaves a wound which keeps burning. The Seal of the Last Voice, which drops only from Ohm'Kessa, unlocks the attack for the hero who breaks it permanently, across every Ashfall.
The Silent Chamber is a laboratory where Mara studies creatures before you kill them. You can capture 45 creatures alive, including beasts, vermin, aberrations, undead, works and colossi. Mara gathers their loot, draws their anatomy and dissects them, producing 45 anatomy plates and 45 dissection plates. Completing research on a creature's kind permanently increases your damage against it, reduces the damage you take from it and improves your chances of finding items from it.
Stories and collections
The world contains 148 ash cards, 100 letters and 12 messages in bottles. Many cards have their own narrator's voice. You can also collect 80 achievements, plus 12 hidden achievements, and keep a collection log, museum and bestiary recording every enemy you have studied.
The game includes monster ecology, a 30-day moon cycle with a blood moon, night wanderings and a night watch that continues fighting while you sleep. Three houses, six ash seals and 20 relics provide further goals.
Game modes
- Standard: Death costs gold and nothing else.
- Ashen Path: You have one life. Death ends the run and sends you to the Hall of Embers. The only rescue is an Ash Phylactery, which you can craft with Crafting 60.
- Hermit: There is no market, traveller or buying. You make every ore, blade and potion yourself.
Death and rebirth
After you fall three times to the same enemy, the game identifies the reason using your actual figures, such as your remaining provisions and the number of armour pieces you wear. It also offers the next weaker enemy with one click, while stronger enemies remain just as deadly.
When a climb comes full circle, you can burn everything and begin again through rebirth. Ember ash carries over, and an ember tree grows across runs. Achievements, companions, titles and Emberhome survive each Ashfall, while the chronicle records every completed run.
Frequently asked questions
The best price for The Ash Remembers is $7.59 at Kinguin. That is 35% less than on Steam, where it costs $11.68. 2 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and The Ash Remembers stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for The Ash Remembers are: Windows 10, 4 GB RAM, 2 GB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. The Ash Remembers is a single-player game.
Yes. The Ash Remembers is the full base game. You need nothing else to play it.
Buy The Ash Remembers 35% cheaper than on Steam.
The Ash Remembers is available for 35% less in shops such as Kinguin.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











