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About Team Principal: A Racing Manager

Team Principal: A Racing Manager is a customizable motorsport management game with a top-down 2D race view. You manage a team through a sandbox career in any era of racing, shaping the grid, developing cars and competing against AI teams on and off the track. The game supports decades of seasons and a virtually limitless grid size, so teams and engines can join, leave, go bankrupt, rebrand, be bought out or change performance from season to season.

Manage your team

You oversee finances, ownership and stock, and can buy stakes in rival teams. Negotiations cover tyres, parts, sponsorship, works and customer engines, drivers and staff. You can build and sell engines through your own engine plant or partner with an existing supplier.

A junior-driver academy lets you pay to place rookie drivers with teams in junior series, arrange tests for them, or have them learn in rival junior teams you own before promoting them to your team. An in-depth regulatory system can also change the conditions of the sport from season to season.

Develop your cars

You develop the chassis, aerodynamics, engine, ERS, driver aids and tyres, while managing car, driver and staff attributes and your headquarters. Setups affect car speeds through corners and on straights. AI teams compete with you throughout the season in engineering, development, strategy and talent recruitment.

Simulate races

The race simulation includes physics, live speeds and AI opponents, with options to simulate races or watch them unfold. You can customize temperature and weather, dirty air, tyre wear, fuel consumption, safety cars and mechanical wear, all of which contribute to race results.

Customize the sandbox

In-game and save editors let you shape your career and change the game’s settings, including team names and performance, dirty air, the tyre model and the points system. The game is designed to support mods and scenarios of your choosing.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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