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About TC Strikers 3

TC Strikers 3 is a shooting game with a story about a possible volcanic eruption on O Island. After hearing reports of signs of an eruption, a group discusses going to the island to investigate while one person waits at the hotel in case Techno is caught.

Shooting and power-ups

Shoot enemies and collect P items dropped by item carriers to increase your power. Some enemy bullets can be destroyed with shots, but not with a laser. Laser use slows your movement, and you can use a bomb by spending 250 power. The score-extension system allows a maximum of three extensions.

When your power reaches 750 or more, press C to use PowerShot. Holding C when PowerShot ends makes it continue. When it hits an enemy, it turns into a score item; collecting score items during PowerShot raises your combo, which does not decrease while PowerShot is active. Continuing to touch items during PowerShot extends its duration.

Locks and rank

In Original mode, getting hit in the normal state puts your aircraft into a locked state. While locked, you cannot use bombs, your attack level is fixed, and another hit costs you a remaining aircraft. The time until unlocking is shown beneath your aircraft: it is 20 seconds per lock, though the last remaining aircraft is always locked for 20 seconds. Getting hit resets the lock count, and touching P items reduces the remaining time.

You can press and hold the bomb button for one second while locked to spend a remaining aircraft and unlock. This raises rank by 0.7; dedicating a remaining aircraft also raises rank by 0.2. Rank increases the difficulty. It rises when you use PowerShot, unlock, pass the halfway point, defeat an item carrier or spend a remaining aircraft, and falls when you are hit, use a bomb or fire PowerShot.

Scoring and stages

Your score from score items is calculated as combo multiplied by rank. At 100 combo or less, each combo is worth 100 points multiplied by rank. Combos continue when you defeat an enemy, hit with the laser, touch a P item, or collect score items during PowerShot; touching a P item does not add to the combo.

The final stage of each boss is a Technical Shoot, with exceptions. Getting hit during one carries no penalty. Its bonus is calculated as time remaining multiplied by rank and the reference point. The rank at the end becomes rank points; if your rank points exceed the standard at the end of Stage 5, you enter the EXTRA LAST STAGE.

Enemy patterns

Some enemies leave without being destroyed, so the guide advises prioritizing durable enemies that remain. Each enemy has a specific bullet type, and some aim at your aircraft even when the stage changes. The game has a limited range of enemy types, making their patterns easier to learn.

Frequently asked questions

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