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Tactical Nexus

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About Tactical Nexus

Tactical Nexus is a single-player puzzle RPG set in enemy-filled Magic Towers. Beneath its colorful pixel-art presentation, it combines resource management, logic puzzles and power-ups as you fight monsters, work out routes through each tower and reach its Clear tile. It is inspired by the classic game “Tower of the Sorcerer.”

Magic Towers

The base game contains 12 hand-crafted Magic Towers, with dozens of floors to navigate, explore and use to grow your power. Their layouts have no random elements or procedural generation, so each tower stays the same between attempts. You can build strength through continued meta progression and return to tackle its puzzles again.

You can undo and redo actions instantly, save and load earlier game states, and use Status Stamps to compare them. Scouting tower depths helps you plan routes, while shareable Memos let you record and exchange your findings.

Progress and scores

Good scores earn Sunstones and Medals, which you can reuse when starting a Magic Tower to unlock new depths. You can also pursue Pure scores for extra Sunstones by playing without meta-progression medals. The game includes the difficult Nexus stage and the terrifying Clowns.

Returning to towers with more meta-progression resources lets you improve your score, earn more Sunstones and upgrade Medals. The puzzles grow more difficult as you progress, with treasure rooms built around problems that have trillions of possible permutations and many possible solutions.

Chapters and DLC

The main package includes Chapter 1, Tactical Ground, with 6 games, and Chapter 2, Tactical Earth, also with 6 games. Each DLC adds several complete, hand-crafted Magic Towers with dozens of floors, new mechanics and gimmicks, and new meta-progression resources that also add progress to earlier towers.

The chapter list gives the following contents and recommended progression:

  • Chapter 3 – Tactical Cloud: 5 games; recommended 30 Sunstones and 80 hours of play before purchase.
  • Chapter 4 – Tactical Star: 6 games; recommended 100–150 Sunstones and 120–150 hours of play before purchase.
  • Chapter 5 – Tactical Night: 4 games; recommended 250 Sunstones and 250–350 hours of play before purchase.
  • Chapter 6 – Tactical Rainbow: 3 games and 8 gates; recommended 150–200 Sunstones and 250–500 hours of play before purchase.
  • Chapter 7 – Tactical Aurora: 4 games and 7 gates; recommended 400–1,000 Sunstones and 600–1,200 hours of play before purchase.
  • Chapter 8 – Tactical Moon: 4 games, 5 gates and 6 Inflators; in development, with 800–2,000 Sunstones and 800–1,500 hours of play recommended.
  • Chapter 9 – Tactical Sun: 5 games, 4 gates and 17 Inflators; in development, with 1,200–3,500 Sunstones and 1,200–2,200 hours of play recommended.
  • Chapter 10 – Tactical Finale: 7 games, 3 gates and 11 Inflators; in development, with 2,000–5,000 Sunstones and 1,800–3,500 hours of play recommended.
  • Extra Chapter – Tactical Dream: 10 games and 26 Inflators; in development, with 3,000–7,000 Sunstones and 2,500–4,500 hours of play recommended.
  • Extra Chapter 2 – Tactical horizon: 10 games and 10 Inflators; free DLC in development.

The listed contents after Chapter 8 may change.

Shared strategies

Players can share high scores, Memos and strategic insights in the Discord community, and work together to find better solutions and routes. The game is described as continuing to offer new problems with particular solutions, even when players share help.

Frequently asked questions

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