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Tactical Control

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About Tactical Control

Tactical Control is a real-time tactics game built around one-on-one matches. Each player starts with a base and seven units, and the goal is to destroy the opponent’s base. Matches use randomized armies, so you must adapt to the units you receive rather than rely on memorized build orders, actions-per-minute or hard unit counters.

Tactical battles

At the start of each battle, you can discard and re-roll units that do not suit your preferred tactics. Every unit type has strengths and weaknesses, and each can be valuable when used well. You need to make the most of your army, anticipate the opponent’s tactics and use your strengths against their weak points.

Select a unit and click the map to order it to move, or click the unit itself to make it stop. With a unit selected, click an enemy to attack. Most units can move and attack at the same time, but they will not attack enemies that are out of range.

Visibility and information

Both bases remain visible throughout a match, but armies do not. Units can see enemies within their visibility radius, which varies by unit type; firing greatly increases a unit’s visibility for a short time. A blinking icon marks the last known position of a hidden enemy. At the start of battle, you can see the opponent’s units and their starting positions.

Unit types

Each army includes seven units, drawn from these types:

  • Base (B): cannot move or attack and is always visible to the enemy. Losing your base means losing the match.
  • Assault Armor (A): durable and powerful, but very slow and always visible to the enemy.
  • Close Combat (C): deals very high damage and moves quickly, but has very short range.
  • Infantry (I): has average performance and can become entrenched for extra durability and camouflage.
  • Heavy Weapons (H): powerful but fragile long-range artillery. It must wait 20 seconds after moving before it can fire.
  • Recon Rovers (R): fast and stealthy, but fragile under fire.
  • Skirmishers (S): long-range mobile attackers.

Online matches

The game is designed for short duels against random opponents from around the world. Players connect directly to each other rather than through servers. Custom Games DLC allows you to invite friends and customize players’ armies.

The visuals are minimalist, with simple, clear graphics designed to avoid obscuring information.

Frequently asked questions

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