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Tabletop Simulator Wizard's Academy

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About Tabletop Simulator Wizard's Academy

Tabletop Simulator Wizard's Academy adds Wizard’s Academy, a cooperative board game for 1–6 players aged 12 and up, with games lasting 60 minutes or more. You play as apprentice wizards facing a magical emergency after the academy’s owner and all the teachers go missing. You and the other students can use magic to summon, dismiss, move, adjust, switch or empower aspects of the game, but none of you know what your spells do.

Discover your spells

Each game gives you a different spellbook layout, with millions of possible arrangements and different powers. You experiment to learn how to use your magic before careless casting brings disastrous consequences. Colourful characters each have a collection of spells that produce different effects when they cast them.

Face the threats

You encounter more than a dozen threats, including imps, fires, floods, hauntings and demons. Threats can also affect one another: if you have no spell to put out a fire, you could open a hole to the water dimension instead. Disasters are drawn one round in advance, giving you time to prepare.

Change the scenario

Scenarios alter the objective and add their own rules. They include surviving a monstrous invasion, reversing an unwanted bodyswap, forming a student society for the preservation of imps, summoning and controlling a demon, pinning uncooperative rooms into place, stopping a raging fire from thawing a frozen demon, and fighting your own spellbook.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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