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SVETIK

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About SVETIK

SVETIK is a story-driven adventure about Iskra and Svetik, a tiny living flame who dwells in an oil lamp. A dark mage has sealed the sun inside an amulet, plunging Lucida into darkness. Iskra wakes in the royal dungeon with no memories and an execution awaiting her because of her red hair. She names the flame beside her Svetik, and together they try to escape.

A living light

Svetik lights Iskra’s way, blinds enemies and finds keys and hidden caches. He has his own personality and secrets, and can take offense; an offended Svetik may go out. He may miss a key in plain sight or fail to blind an enemy at a crucial moment, and his reactions are part of the relationship between the two characters.

Svetik remembers how Iskra treats him. You can trust him, give in to him or keep him on a tight leash, with consequences for each choice. There is no trust meter: the relationship shows through how Svetik talks, shines and acts. It follows three paths and can lead to multiple endings, with no perfect balance.

Light and combat

Light serves as both protection and a weapon. Near light pushes back the darkness around Iskra, while the far beam blinds enemies, burns creatures and opens light locks, but overheats. A flash is a last resort against what hides in Iskra’s shadow, and her sword deals with the rest.

Through Lucida

You escape the royal dungeon, cross the forest and the Spider Thicket, descend into the old canals, relight the lamps of a dead city and make for the castle of the mage Gleb. Each place has its own people, requests and secrets, including a blind boy lost in the slums, a lamplighter without fire and a keeper who catches little lights in jars.

Skills and relics

Warmth comes from deeds rather than kills: lighting lanterns, finding caches and saving people. Skill points are shared between Iskra and Svetik. You can invest in Iskra’s Endurance, Strength and Mastery, or Svetik’s Might, Insight and Bond; his skills work only while he shines for Iskra. Relics from side stories grant special powers, and Svetik may show Iskra his book.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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