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About StaudSoft's Synthetic World

StaudSoft's Synthetic World is an open-world sandbox game and a testbed for AI research. You explore a changing landscape, build tools and structures, gather resources, craft items and fight monsters. The world uses small, detailed blocks that can be changed, and includes an infinite landscape with different terrain, caves, ruins and dungeons.

Shape the world

You can create landscapes using heightmaps and vegetation density maps, or start quickly in a pregenerated landscape. Build tools let you combine shapes, ramps, voxel blocks, transparent blocks and grate-like textures. You can also place objects such as torches, lamps, campfires, chests, doors, boats, electric wires, beds, signs, paintings and grids. An in-game entity editor is included.

Water is dynamic: you can collect it and place it elsewhere. The game also simulates fire and heat, and lets you collect seeds to grow and harvest plants and trees. Crafting uses recipes.

Explore and fight

The world contains natural and man-made dungeons, some with monsters, chests and furniture, as well as ruins and caves. Monsters and animals include bears, zombies, wolves, sheep, red deer, spiders and monkeys. You can fight them with weapons including a stick, sword, pistol, machine gun, grenade launcher, shotgun and sniper rifle. You can also die; when you do, you drop your backpack, and the game has an inventory and saving and loading.

Multiplayer and modding

The game supports multiplayer, with a dedicated editor for creating custom maps. You can use a range of weapons against opponents in multiplayer, while weapons are used against monsters in single-player. Lua-based modding support is in progress.

World and engine systems

The world has a day-and-night cycle, dynamic lighting and shadows, particle and water effects, and a physically based sky-rendering system. The engine includes voxel rendering, deferred rendering, HDR, parallax occlusion, animation blending and motion-captured animations. Physics are handled by the Bullet Physics Engine.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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