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Start From School

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About Start From School

Start From School is a mouse-controlled shooting-style game in which you move the player on screen, perform actions and defeat enemies. It includes a tutorial for the controls.

Kigikawa Academy

The story follows sisters Sotae and Fukuna, students at Kigikawa Academy, a secret institution that teaches subjects other schools reject. Its location and class materials are closely guarded, and prospective students need connections or must be scouted to enroll. The academy offers schooling from kindergarten through graduate school, and students choose a specialist research field to pursue until graduation. They can also propose a new field, subject to approval.

During a long holiday, the sisters travel abroad and encounter an organism from another realm. The academy permits students to transfer from other realms because organisms that cannot interact across realms can see, hear and speak to one another within the academy.

The sisters

Tesatani Sotae is 16, a second-year high school student and a researcher in paranormal physics, which studies interaction with organisms from other realms. In an earlier experiment, she brutally tormented an organism that humans could not interact with; since then, no foreign organisms have approached her, earning her the name “strongest barrier” of this world. Diligent, logical and realistic, she is also somewhat passive and regrets enrolling at the academy. Unlike her sister, she dislikes household chores.

Tesatani Fukuna is 19, a first-year college student and Sotae’s older sister. Curious, selfish and heavy-handed, she tends to go with the flow and sometimes fails to report her research results when required, making her seem like a problem student. She is good at household chores but cannot make coffee. Her research concerns the use of nonexistent energy.

Fukuna discovered how to erase the energy that causes her to age, making her immortal. She never announced this finding, which could have been the most important in the academy’s history. Although she can restore her lifespan to a normal length, she has chosen to remain immortal for now. She has special permission to work as a carpenter to study practical uses for nonexistent energy, though she rarely works and the reason she chose carpentry is unknown.

Bomanita

Bomanita is a clever organism from another realm whom the sisters discover on their overseas trip. A work client who calls herself “eternal middle management,” she can interfere strongly between realms and serves as a source of authority between them. She is searching for her younger sister, who transferred to Kigikawa Academy and has since gone missing. Bomanita generally follows rules and order, but her masochistic nature makes her unable to disobey Fukuna or anyone of higher rank.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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