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About Spring at Dawn, I Am a Monster.

Spring at Dawn, I Am a Monster. is a multi-route psychological horror visual novel about a Japanese language teacher and three girls who have stopped attending school. Concerned about one student, you visit her at home and encounter girls crying for help. Your choices about what to say and how close to get affect your relationships with them and shape their futures.

The three girls

Nanatsu Kokorome, Nyako Maigo and Ajimi Konoha each have different circumstances and secrets they cannot tell anyone. Their stories involve dependency, obsession, family problems and loneliness. Helping, watching over them, walking away or being needed can all have consequences: good intentions do not necessarily save someone, and even a choice that seems right may slowly cause something to break.

Sixteen endings

Each girl has five endings, for 15 endings across their routes. After you have seen all 15, a final story unlocks: the Teacher Route, which asks who—or what—the teacher has been all along.

A slow-building horror

The horror develops through conversations, silence, expressions and changing relationships rather than relying on jump scares or sudden loud noises. Its world draws on spring and classical Japanese literature, presenting beautiful spring scenery in monochrome with red accents as a sense of unease grows.

Original theme songs

The game has three original theme songs, each accompanying one of the girls' stories:

  • Nanatsu Kokorome: “Gomen nasai, Gomen nasai,” with vocals by Nanahira, lyrics by Kaoru Nekofuji, and composition and arrangement by TAKASUKE.
  • Nyako Maigo: “AZULAMENT,” with vocals by Gurutan, lyrics by Kaoru Nekofuji, and composition and arrangement by TAKASUKE and Takenori Shibayama (OplaSync).
  • Ajimi Konoha: “Ao ni Kei, Fuyu wa Itomete,” with vocals by Naozumi Takahashi, lyrics by Kaoru Nekofuji, and composition and arrangement by TAKASUKE.

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