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About Spies Spies Spies

Spies Spies Spies follows an agent sent to investigate country X, a mysterious nation recently reborn after remaining closed to the outside world. Its legends include magic, dragons and living stone men. After landing by sea, you explore the country, gather information and seek key evidence that will let you return home.

Investigate and survive

You move through areas, obtaining their world capabilities and information from intelligence dealers to open the way to the next area. Spies from other organizations, local soldiers and creatures from other worlds can interfere with your investigation. There is no reliable guidance or trustworthy ally, and shooting leaves traces. You have one life, and need enough strength before taking on some challenges.

The game includes weapon and armor upgrades, random statuses, skills and items, shops, traps, fog and poisonous fog, automatic aiming, escape, and powerful magical equipment. Killing civilians can cause trouble, while encounters with other people and creatures can bring different risks and rewards.

Other worlds

Hidden passages lead to other worlds, but you need to obtain entrance information before entering one. Each world has different creatures. You must change your appearance in time or face punishment from that world. More than 10 kinds of outsiders are included.

Creatures and characters

The people and beings you may encounter include ordinary residents, traveling merchants, security guards, soldiers, spies, intelligence dealers, sprites, elite units, bosses and outsiders. Their behavior and what you can gain from them vary:

  • Ordinary residents: Killing them can cause trouble.
  • Traveling merchants: Killing them can be profitable, but can also cause trouble.
  • Security guards: They have accurate aim and generally do not attack first. Killing one brings a counterattack.
  • Soldiers: Ordinary soldiers and special forces attack when approached. Casualties or major incidents bring a military response, and killing soldiers brings a counterattack.
  • Spies: Agents from other organizations disguise themselves as residents or merchants. They may land a fatal hit and attack when close; killing one may yield a transformation roll.
  • Tipsters: These people in the gray area disguise themselves as residents or merchants to avoid being hunted. Killing one gives you entrance information for the next map, and map information may reveal an entrance to another world.
  • Sprites: This distinct species is especially sensitive to murderous intent and gathers around it.
  • Elite units: These powerful, durable creatures have special skills and attack first. Killing one may yield a weapon enhancement.
  • Bosses: Flying dragons and boulder monsters attack first and have special skills, high attack and strong defense. Killing one may yield a weapon enhancement.
  • Outsiders: These varied creatures have different skills, and may yield weapon power-ups.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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