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Space Wreck

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About Space Wreck

Space Wreck is a role-playing game set in space, 20 years after a major conflict over asteroid mining. A stranded spaceship is the open, non-linear setting: you have an objective, but there is no single path to the end, and you can try to sequence-break the game if you know where to go and what to do. The game draws on classic isometric role-playing games and allows you to complete it without combat.

Create your character

At character creation, you distribute points and choose how to approach the game. You might make a smooth talker, a sneaky hacker or a brawling bully, or build another kind of character. Your stats shape how you play, but also impose limitations. Low CHARM can make NPCs unwilling to talk to you, low speech can leave you unable to start dialogue, and poor computer skills (scitec) can cause you to crash terminals. Low tinker can make tools break in your hands, while high PHYSICAL can prevent you from squeezing through vents and using some shortcuts.

Solve quests your way

Quests usually have 3–8 possible solutions, often tied to your character’s skills and abilities. You can lean on your strengths and work around your weaknesses: if you cannot convince someone to help, you might hack their computer and blackmail them, or pickpocket them instead. Items are placed in NPC inventories, and solutions can trigger related events in the near future or affect the ending.

Choices and consequences

Your actions and decisions affect the game world. Making someone an enemy could leave you needing their help later, while choosing an easy solution now may create a bigger problem down the line. The ending shows the future fate of your character and the people affected by your actions.

Combat

Combat is optional, and you can finish the game without killing anyone. If you choose to fight, combat uses a tactical turn-based system with grid-based movement, action points and dice rolls. There are no immortal or essential NPCs: everyone has a finite amount of HP and can be attacked.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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