Soda Dungeon 2
Offers
Trailers & screenshots
1 / 13



About Soda Dungeon 2
Soda Dungeon 2 is a turn-based dungeon crawler in which you recruit adventurers to raid the Dark Lord’s castle. They face monsters, traps and treachery in search of loot, including encounters with trumpeting skeletons, angry chefs, Dark Lords, Darker Lords and a fairy who is trying her best. Use what they bring back to improve your town and attract stronger adventurers, then push deeper into the dungeon and on to the next dimension and beyond.
Build your town
Develop your tavern, town and armory to draw in stronger heroes and improve your party. You can also build a blacksmith forge, a wizard’s shop, an arena and more to unlock the party’s potential. Craft weapons and armor for your adventurers using rare materials found deep in the castle.
Manage your party
Recruit different classes, mix and match their gear, and send them into battle. With Soda Script, you can create custom AI behaviors for your party so its members follow your instructions even when you are not watching. Optional auto-combat lets you set up a party and have it fight automatically; defeat is part of the game, and your adventurers return safely with their loot.
More to do
Battle Credits accumulate while you are away and can be redeemed for loot when you return. Side quests offer rewards for tasks such as helping people clear rodents from their property. The game has no timers, lives systems or paywall, and its content can be bought with in-game currency; it has no loot boxes.
Frequently asked questions
Yes. Soda Dungeon 2 is free to play on Steam, so there is nothing to buy to start playing.
The minimum requirements for Soda Dungeon 2 are: Windows 7, 4 GB RAM. It also runs on macOS. The recommended specs are in the System requirements section.
No. Soda Dungeon 2 is a single-player game.
Mostly, yes. Valve rates Soda Dungeon 2 as Playable on the Steam Deck: it runs, but may need some manual setup.
Yes. Soda Dungeon 2 is the full base game. You need nothing else to play it.











