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Slumber Realm

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About Slumber Realm

Slumber Realm is a turn-based game built around d6 rolls and arranging a backpack of Cards so that one lucky roll sets off a chain of effects. Runs take about 30 minutes. You choose two Aspects, the game’s term for classes, and draft Cards from both to build combinations; each pair gives you a different set of Cards, so runs can develop in different ways.

Build your backpack

The game includes over 150 Cards, over 40 Memories that can make battles easier or weirder, and over 35 Snacks to boost your runs. You can craft combinations to push your builds further. For example, Tactical + Sk8er lets you stack Vulnerability on an enemy and use Tricks to trigger your Cards repeatedly, while Gamer + Tinker lets you add dice and upgrade Cards.

Face your Knightmares

As you sleep, the school day follows you into the dream. You encounter Knightmares including the Lunch Lady, who serves seconds, Geology Homework that is still due, the Werecoach, who makes you run laps until you howl, and an Alarm Clock angry that you are still in bed. More Knightmares can be discovered and unlocked as you play.

Decorate and unlock

You spend Allowance on ’90s memorabilia, including retro video games, lava lamps, boomboxes, inflatable chairs and skateboards. Each morning, your decorations earn Cool Points to spend on the Corkboard. This unlocks new content, including Cards, Memories, Snacks, Aspects, Knightmares and other surprises.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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