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Skollorn

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About Skollorn

Skollorn is a real-time strategy game set across procedurally generated galaxies. Stars generate fleets automatically, and fleets can travel only along lanes you control. You choose a commander, build a loadout of universal abilities and reshape the connections between stars as you fight to make the other factions collapse. There are no harvesters, tech trees or build orders; your strategy rests on your commander's doctrine, your abilities and quick decisions.

The galaxy

Each battlefield is a web of stars connected by lanes. You can attack only along those connections, and every map is procedurally generated, with layouts ranging from tight Grids and chaotic Scatter fields to sprawling Spirals. The map can change during a battle: LINK creates a lane between two distant stars, while CUT severs an enemy lane to isolate clusters and disrupt supplies.

Alongside a commander's signature ultimate, you bring two universal abilities from a shared pool. They can reinforce or fortify your stars, disrupt enemy forces and alter the course of a match:

  • BOOST: instantly drop reinforcements onto an allied star.
  • BASTION: turn an allied star into an entrenched fortress.
  • OVERDRIVE: increase a star's production for a short time.
  • RECALL: pull surplus units from across your empire to one star.
  • FLARE: strike an enemy or neutral star, vaporizing units on impact.
  • STASIS: freeze an enemy star and lock down its output for ten seconds.
  • SIPHON: divert half of an enemy star's production to your own.
  • MAGNETIZE: direct hostile fleets toward a specific star.

Commanders and doctrines

Five commanders bring different doctrines, progression, passive abilities and ultimates that change how you approach the galaxy:

  • Captain Miller — The Warden: uses Bastions and localized SHIELDs to fortify an empire and hold critical chokepoints.
  • Captain Emerald — The Conqueror: trades defense for fast fleets and uses NOVA detonations to attack entire clusters.
  • Quartermaster Alice — The Architect: links Forges into self-reinforcing supply networks and stockpiles reserves to overwhelm opponents with numbers.
  • Colonel Nyirs — The Voidwalker: uses Warp nodes and the WARP ability to teleport large armies across the map and attack weak points or sever enemy lifelines from unexpected angles.
  • Architect Revna — The Weaver: links allied stars with CONDUITs, permanently combining them into a shared unit pool. Her homeworld becomes a Nexus, and her conduit pools run deeper than those of the other commanders.

Game modes

Matches support up to eight players and can be PvP, PvPvE or co-op PvE. You can play with friends, join matches with random players or face the AI solo. The commanders are asymmetric, so their different doctrines make each matchup a different strategic challenge. Persistent skill-tree upgrades and match modifiers add further ways to change how you play.

Progression and modifiers

Every battle earns XP, whether you win or lose. Each commander has a 10-level skill tree of permanent, account-wide upgrades, including passive buffs, reduced cooldowns and evolved abilities that change their signature ultimate. You also customize your loadout before each match.

You can toggle modifiers that alter the rules of a round, including:

  • Upgradable Stars: unlock runaway production and fleet throughput.
  • Fog of War: obscures everything beyond your borders.
  • Home World: makes starting planets win-or-lose objectives.
  • Shifting Hyperlanes: redraws the map during battle.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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