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Shoot & jump

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About Shoot & jump

Shoot & jump is a turn-based board roguelike where shooting moves you: you cannot walk, and each shot knocks you in the opposite direction. Hitting an enemy hurts you, while hitting a wall stops your movement; firing a grapple gun pulls you forward. Aiming determines both your target and where you end up, so each turn involves planning your attacks and position.

Read the board

Monsters enter from conveyor belts on all four sides and move according to chess-piece patterns: pawns, knights, bishops, rooks, queens and kings. The board shows what each monster will do on its next turn, including moving, attacking, marking an artillery strike, summoning, or charging up. You use those visible intentions to solve each turn, often with two or three bullets. The game includes 150 monsters.

Choose your guns

There are 50 guns across 12 types: pistols, snipers, shotguns, SMGs, machine guns, grapples, rockets, sprayers, bows, energy weapons, launchers and strange inventions. Their firing styles include piercing shots, beams, lobs, fans, crosses, rings, and volleys in front and behind. Each gun shoots and moves you differently, and you choose two to start each run.

Build with cards

The 398 cards are grouped into 20 archetypes, including poison, burn, bleed, shock, bind, ramming, dashing, combos, charge, black-and-white squares and barricades. At each level-up, you choose one of three cards. Cards from archetypes you already have appear more often; crossover cards belong to two archetypes, while gun-exclusive cards are available only for one weapon type. The cards develop each gun's distinct play style.

Face stronger bosses

Each run draws from 50 bosses without repeats. Bosses become stronger and unlock more abilities the later they appear. The final wave is always one of 10 final bosses, which change phase and use ultimates as their health drops. Runs have 5–10 waves, with higher difficulties adding waves, up to 10.

Unlock and track content

There are four difficulty levels, unlocked one by one. The 56 achievements unlock new guns and cards, and a codex covers the monsters, bosses, guns and cards.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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