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ShenShan

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About ShenShan

ShenShan is a card game in which you combine equipment and cards to defeat enemies and restore vitality to the holy mountain. You play as a disturbing factor rescued by the Kuqa people, gradually learning about the world while facing unexpected encounters. The story takes place in a medieval setting where resolving conflicts is one of the protagonist’s challenges.

The holy mountain

The Doors, a technology company, develops physical cloud storage to create a second physical space. This creates Shenshan, a holy mountain with the ability to regenerate and schedule resources. Four people generate ID consciousness: Voltus, who oversees biological kinetic energy; Parol, who controls water resources; Sodotis, who guards the mountain pass; and Lequika, a farmer who controls power. The holy mountain duel is created to test the stability of physical space, with disturbing factors sent into the mountain’s space.

Demons from the second layer exploit loopholes and use a gateway agreement signed with Sodotis to occupy the mountain. They destroy Quika, seize Kono and try to enter the real world through the Gate of Truth in the second layer.

Cards and equipment

Combat combines cards and equipment, with character attributes providing an additional bonus to improve the pace and efficiency of fights. Equipment values are randomized, and rare weapons have unique effects designed to work with card groups. The game includes more than 50 kinds of independent equipment.

The game is divided into nine chapters. Its initial content includes 200 cards for combinations and nine chapters; new cards and mechanics are added according to the story. Three chapters are complete as an introduction to the basic mechanics and plot, while Chapter 4 introduces a new combat mechanic and adds cards and equipment in line with the story.

Dungeons and progression

In PvE, you repeatedly fight through randomly generated dungeons. Each enemy has its own style and cards; defeating enemies completes quests and earns rewards. Town NPCs provide a pseudo-PvP experience centered on combining and matching cards and equipment.

A black-market path features gangs tightening their control over power and underground trade routes during a crisis. Guilds face the challenge of controlling these routes; this content is in Chapter 4. The game’s card and equipment values are adjusted frequently as they are balanced for PvE and prepared for PvP. Online PvP is planned to support network battles.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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