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Shape Up!

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About Shape Up!

Shape Up! is a platform game about changing between a circle, a square and a triangle to get through each room. You can switch shapes instantly, even in midair, during a bounce or while falling. Each room asks which shape you need and when to use it; bullet time can help you get the timing right.

The three shapes

  • The circle: bounces off everything, grips walls and climbs by bouncing. It is the quickest shape but also the most vulnerable.
  • The square: has weight, grows, rolls and lands with a thump.
  • The triangle: dashes when you aim it, slices through things and lands as another shape.

Fifty-three rooms

The game has 3 tutorial rooms, 25 speed rooms built around finding a route through the room against the clock, and 25 puzzle rooms that require you to solve them before you can leave. Their challenges include sideways gravity, ground that disappears, walls that rotate a quarter turn on a timer, structures that carry you elsewhere with the camera following, and an exit that appears only after you find and kill what is keeping it shut.

Each room has four awards: for reaching all checkpoints, defeating all enemies, finishing under par, and meeting a hidden condition. If you clear a room without dying, its awards return in gold.

Multiplayer

Up to four players can play together across all levels, bumping, bouncing and squashing one another or racing with friendly fire turned off. Matches end when only one player remains or when the first player reaches the end; the host chooses the format. Bullet time slows the world only for the player who uses it, leaving everyone else at full speed.

You can find rooms on your network or join them directly. The room browser shows names and player counts, and can filter for rooms you can join.

Build levels together

The level editor has 33 kinds of objects to build with, and all 53 built-in levels can be opened and changed, copied or taken apart. You can also start with an empty room. Players in the same room can use the editor together, work on the same level at the same time and test it without leaving.

Custom levels can be selected in multiplayer rooms, and players who do not have the chosen level are sent it.

Drawn and generated

The game draws its shapes and effects as it runs, including the neon, trails, a square rolling onto its corner and the turning exit portal. Its notes and impacts are generated as they play.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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