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About Schizm: Mysterious Journey
Schizm: Mysterious Journey is a nonviolent science-fiction adventure set on Argilus, a planet where the first human expedition found deserted cities, towns and industrial sites. You control both Sam Mainey and Hannah Grant, crew members of the supply ship Angel, after the ship’s systems fail and they escape in separate life-pods. They land far apart and begin exploring, trying to find the missing scientists and uncover what happened to the planet’s inhabitants.
The mystery of Argilus
The first humans arrived on Argilus on 24 June 2083. Its doors were unlocked, meals left unfinished and machinery still running, but there were no people. Earth Central placed the planet under quarantine and sent three science teams—nearly a hundred first-contact specialists—to establish outposts: Base One at Bosh’s Tunnels, led by Dr Angela Davies; Base Two at Symphony Harbor, led by Dr Gustav Tomlin; and Base Three at Rainbow Landing, led by Dr Frances Bremmer.
Argilus’s active magnetosphere prevents the teams from contacting Earth directly. They can make limited radio contact with each other, but electromagnetic interference blocks messages through the orbital beacon. They initially use shuttles to reach the expedition base ship Tarquin and broadcast from there, until it falls silent and disappears from surface radar scans twenty days after the expedition arrives. Scientists then begin vanishing from all three bases, leaving the survivors searching for an explanation.
Four months later, Angel approaches to check on the outposts. Captain Sam Mainey and xeno specialist Hannah Grant cannot raise the bases or find Tarquin. When they try to withdraw and report to Earth, Angel’s communications and engines fail, life support approaches critical levels and its orbit begins to decay. The pair must abandon ship before receiving the classified 902 mission briefing they were due to get after contacting the scientists.
Explore with Sam and Hannah
Sam and Hannah plan to meet at Base One, but weather and electromagnetic interference send their life-pods to separate locations. Hannah lands on a living ship drifting in the Great Northern Ocean, while Sam comes down on one of a group of balloons floating high above a continent. Their radio links work, but atmospheric interference prevents them from communicating, so each records mission logs and explores alone.
You follow both characters through their discoveries, setbacks and successes. They can investigate and solve puzzles independently, though they must cooperate at certain points. They also encounter live characters and exchange information, while the order in which you solve most puzzles is up to you. The story’s central mystery is itself a puzzle, and your goal is to uncover the secret of Argilus.
Puzzles and environments
The puzzles include mechanical, logical, sound-based and inventory-based challenges, woven into the story. The game uses a first-person perspective and 3D prerendered environments, including floating balloon towns, underground locations, abandoned industrial cities and organic ships at sea.
Sound and music
Stereo sound effects and ambient soundscapes accompany the exploration. The interactive soundtrack changes in response to your actions.
Frequently asked questions
The best price for Schizm: Mysterious Journey is $2.99 at GOG. 2 shops have an offer that activates in your country.
The minimum requirements for Schizm: Mysterious Journey are: Windows 7, 512 MB RAM, 8 GB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. Schizm: Mysterious Journey is a single-player game.
Yes. Schizm: Mysterious Journey is the full base game. You need nothing else to play it.
GOG lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. GOG offers no buyer protection for keys bought in other shops and doesn't refund them.











