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About Sauve le Shérif

Sauve le Shérif is a social deduction game set in the Wild West, for 4 to 10 players. Each match takes place in two saloons, North and South, separated by a dusty street. Players receive secret roles: the sheriff must defend the law, the outlaws work together to kill the sheriff and take control of the town, and the citizens must identify the outlaws and support the sheriff without knowing who they are.

Roles and victory

The sheriff has a single silver bullet that kills instantly. If the sheriff misses or shoots an innocent player, they are exposed and disarmed. The outlaws recognize one another, but must convince the citizens that they are on their side. Citizens use players’ voices, behavior and lies to identify the outlaws.

The sheriff and citizens win by eliminating all outlaws. The outlaws win by eliminating the sheriff or gaining a majority in the town.

The two saloons

Proximity voice chat means you hear only players in the same saloon as you. Crossing the street from North to South changes who you can hear, and each saloon becomes its own space for private conversations. Players must piece together what happened while they were elsewhere, including who accused whom and why someone moved between saloons.

Face-off duels

Each cycle brings a duel between one player from North and one from South. Both choose at the same time, with five seconds to decide whether to Shoot or Pacify. Shooting an innocent who chose peace makes you a suspect, while pacifying an outlaw lets them live. If both players shoot, chance decides the outcome; if both pacify, they survive, but suspicion remains.

Matches last 10 to 15 minutes.

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