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Sangi

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About Sangi

Sangi is a fast-paced platformer with a combat system built around combining weapons, abilities and status effects. You can play a short story or take on arcade mode to pursue the highest score possible.

Weapons and abilities

You have four weapons, each with three abilities, for a total of 12 abilities. Each ability uses a color bar assigned to it. Damaging enemies has a high chance of making them drop an orb in one of three colors. Orbs fill the matching color bar substantially and the other bars by a smaller amount, including bars for other weapons. You can activate an ability even when its bar is nearly empty, but it will be less effective: for example, a shield mitigates less damage and a damaging ability deals less damage.

Some abilities have distinctive activation methods. The water weapon’s second ability creates a drawing field: draw a straight line to make a slash, or draw a special symbol to create a water-ball trap that detonates after a while, damaging enemies and applying water status. Since the trap applies two instances of water status, the fire weapon can vaporize them twice. Before triggering those reactions, the air weapon’s second ability can buff your normal attacks to increase their damage.

The albeni weapon’s sword-area ability applies albeni status quickly, enabling lifesteal through the Siphon reaction, a black hole through Graviton, and homing damage particles through Vinefoam. Pairing it with the fire weapon’s first ability, a laser that continually applies fire status, can trigger Vinefoam reactions quickly.

Reactions and movement

Status effects can cancel each other to create reactions. For example, when air and fire statuses cancel through Compaction, they spawn an orb that can charge your color bars. Orbs from reactions fill bars for the weapons that catch them; bars for weapons that do not catch them receive less charge. Any ability with some charge can be activated.

You can jump up to three times, though jumping again too quickly causes a short cooldown. Timing your jumps avoids that cooldown and helps you fight airborne enemies. Your dash evades attacks and resets your jump, allowing you to stay airborne indefinitely.

Super ability

Your super doubles your outgoing damage for its duration. It also applies a visual style-transfer effect that stylizes the screen in the style of Hokusai’s 1837 painting “Kanagawa-oki Nami Ura.” The effect is computationally demanding, and you can turn it off in the settings.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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