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About Sable's Grimoire: A Dragon's Treasure

Sable's Grimoire: A Dragon's Treasure is a visual novel set in a fantasy world of magic and monsters. It follows Sable, a young human who wants to become a magic researcher, during his time at Amadronia Academy, where he studies magical creatures alongside demi-humans such as elves, pixies and succubi.

A holiday with Drakan

As Sable's first year at the academy ends, he hopes to stay there over the break and study while his friends and classmates go home. His half-dragon best friend and roommate, Drakan, has other plans: she has been trying for months to get him to visit her home. Before they can leave, Drakan's mother, Nidhogg, arrives with an ominous necklace that seems cursed. She forces it onto Sable and sets him a series of trials. Caught between two frighteningly powerful beings, Sable must try to survive the holidays in one piece.

Story and features

The story is 168,000 words long and has four different endings. The game includes 28 CGs, a glossary and cast screens with information about the characters and terminology. Optional explanations cover events and terms from the first game; you can read them to learn about the world or skip what the first game already explained. The original artwork and music were made specifically for the series.

This is a sequel to Sable's Grimoire, though the supplementary narration means playing the original first is recommended but not required.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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