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Ropeat

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About Ropeat

Ropeat is a twin-stick shooter for 2 to 10 players, playable locally or through Steam Remote Play. You battle to collect the most coins, while copies of every player repeat that player’s actions in fixed-duration loops. Use their repeated attacks to help control the map, but avoid being caught in your own or another player’s crossfire.

Play alongside your copies

Copies appear at the same time for all players and repeat everything you did. They can lay down suppressive fire where you predicted an opponent would be, collect the same coins as you, and attack other players’ copies. Coins respawn along with you, so repeated pickups can build your score in an automated chain. Copies can also shoot future enemies, but forgetting what you did can leave them shooting you in the back.

Your living copies act as respawn points. When you are destroyed, you take control of your oldest surviving copy and rewrite your history from that point onward. If all your copies are destroyed, you respawn at your base. Protect them with powerups such as shields; opponents can also destroy your copies or steal a powerup before you reach it.

Powerups and modifiers

Ropeat includes attack, defense and melee powerups. Rockets and shields can help you gain map control, while miniguns can shoot down rockets. Your followers use powerups too, unless another player takes one first and changes what happens next.

As you play, you unlock Modifiers that let you adjust how the game works. You can activate any combination, including modifiers that:

  • Increase the speed at which everything spawns.
  • Make coins heavy, so they must be carried or tossed back to base.
  • Change projectile balance.
  • Make all bots intangible except those being actively controlled.

Play with others

Play locally with 2 to 10 players; maps scale dynamically to match the player count. Two players can share a controller or keyboard, and players can join during a match. You can also play solo or work together against teams of bots.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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